Among these files is a batch file called activate.bat in the folder Scripts. This will create the directory within the Python installation folder and add some required folders and files. After virtualenv has been installed, you can create virtual Python environments using the command This requires the Boostrip pip already installed. Install virtualenv by opening a Windows command prompt and enter: Set AUTOBUILD_CONFIG_FILE=my_autobuild.xmlĬopy the FMOD Studio path and md5 value from the package process into this command:Īutobuild installables edit fmodstudio platform=windows hash= url=file:///Īutobuild installables edit fmodstudio platform=windows hash=c3f696412ef74f1559c6d023efe3a087 url=file:///C:\firestorm\3p-fmodstudio\fmodstudio-1.10.2 Wrote C:\firestorm\3p-fmodstudio\fmodstudio- is an internal build id of the package. Near the end of the output you will see the package name written and the md5 hash below it: This is because of the FMOD Studio installer being executed. While running the Autobuild build command, Windows might ask if you want to allow making changes to the computer. Change these values to the version you downloaded: Right at the top, you find the version number of FMOD Studio you want to package (one short version without separator and one long version). If you downloaded a different version of FMOD Studio that is currently used in the viewer, you will have to modify the file build-cmd.sh in the root of the repository. Mesh clothing with solid/sheer clothing combo pixelatedĬontext Menu - The top of the right click menus are hiddenĬhanging from Ultra to Low with basic shaders disabled breaks much of the UI Some prims have black moire-like patterns when ALM is enabled On Materials enabled viewers, textures containing alpha display as full bright if basic shaders are disabledĮnabling Advanced Lighting Model in graphics preferences causes horizon to invertĪlpha masking is broken again on avatar clothing when ALM is enabled Highlight transparent no longer highlights particles that use a texture containing alpha Some rigged mesh avatars are deformed on post-attachment fix viewers for self and all observers Standing up from Groundsit triggers walk/runĪvatar moved underground when adding accessories to worn items while in edit mode. Unable to see group members belonging to any group role in the Roles tab until you switch to the Members tab and back to Roles tab. Mac
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